AI Insights · Timothy · April 2024
Top 5 Squad RPG Apps Performance in Guatemala for Q1 2024
In Q1 2024, the top 5 squad RPG apps in Guatemala showed varied performance in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
The first quarter of 2024 saw diverse performance trends among the top 5 squad RPG applications in Guatemala on a unified platform. Data sourced from Sensor Tower reveals the following insights:
Hero Wars: Alliance from Nexters Global LTD experienced fluctuating weekly revenue, peaking at approximately $545 in the week of February 5. Weekly downloads showed a downward trend, starting at around 2.9K in the first week of January and dropping to about 1K by the end of March. Active users also saw a decline from 3.8K to 2.9K over the quarter.
Hero Clash by 9z Games(HK) demonstrated a steady increase in weekly revenue, reaching $94 in the week of March 4. Downloads saw significant spikes, particularly in the last week of January with around 9K downloads, before stabilizing to lower numbers towards the end of the quarter. Active users surged from 290 in early January to a peak of 7.7K in early February, before tapering off to 1K by the end of March.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showed consistent weekly revenue, peaking at $198 in the final week of March. Downloads were erratic, with notable peaks such as 3.5K in the week of January 22 and 1.7K in the last week of March. Active users increased from 1.8K in early January to 3.7K by the end of the quarter.
Invincible: Guarding the Globe by Ubisoft, which launched in mid-February, saw its highest weekly revenue of $117 in the week of March 11. Downloads peaked at 2.5K in the week of February 19 and then gradually declined. Active users followed a similar trend, starting at 723 in the launch week and reaching 2.6K by mid-March before declining to 1.4K by the end of the quarter.
Lastly, Gacha Club by Lunime Inc. maintained steady weekly downloads, fluctuating around the 600-700 range throughout the quarter. Active users remained consistently high, starting at 16.8K and ending slightly lower at 15.4K.
For more detailed insights and data, visit Sensor Tower.